AI Insights · Timothy · July 2024
Top 5 Shoot'em Up Games in Poland: Q2 2024 Performance
In Q2 2024, the top 5 Shoot'em Up games in Poland showed varied trends in downloads, revenue, and active users. Detailed insights reveal interesting patterns for each game.
The second quarter of 2024 has been an eventful period for the top 5 Shoot'em Up games in Poland. Here's a detailed look at their performance in terms of downloads, revenue, and weekly active users, with data sourced from Sensor Tower.
Survivor!.io from HABBY saw a mix of trends throughout Q2. Revenue showed fluctuations, starting at approximately $7.8K in early April and peaking around $11.9K in the second week, before stabilizing in the $9K-$10K range towards the end of June. Downloads peaked at 7K in late May, with a consistent count between 2.4K and 7K through the quarter. Active users remained strong, starting at around 55K and gradually increasing to nearly 70K by the end of June.
Archero, also from HABBY, experienced a relatively stable performance. Revenue ranged from approximately $3.7K to $8.5K, with minor peaks in early April and June. Downloads hovered between 500 and 800 per week, while active users remained steady, fluctuating between 3K and 3.6K.
Zombie Waves-shooting game by FUN FORMULA PTE. LTD. showed consistent revenue growth, starting at around $3.2K and reaching up to $4.6K by mid-June. Downloads ranged from 1.1K to 1.7K, while weekly active users increased from approximately 7.7K to 9.4K, indicating a steady user engagement.
Heroes vs. Hordes: Survivor from Swift Games UG demonstrated a positive trend in revenue, beginning at $2.2K and peaking at $4.7K in early June. Downloads showed a notable increase, starting at 636 and reaching over 2K by the end of June. Active users grew from 4.8K to 7.6K, reflecting a strong user retention and engagement.
Zombie.io: Potato Shooting from Joy Net Games, which launched in late April, showed impressive initial performance. Revenue surged from $229 in its launch week to over $5.4K by early June. Downloads started strong at over 4K but saw a decline to around 919 by the end of June. Active users followed a similar trend, starting at 3.3K and peaking at 6.2K before declining to 2.6K.
For more detailed insights and data on these games, visit Sensor Tower.